Sequence Entry¶
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class
aud.SequenceEntry¶ SequenceEntry objects represent an entry of a sequenced sound.
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attenuation¶ This factor is used for distance based attenuation of the source.
See also
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cone_angle_inner¶ The opening angle of the inner cone of the source. If the cone values of a source are set there are two (audible) cones with the apex at the
locationof the source and with infinite height, heading in the direction of the source’sorientation. In the inner cone the volume is normal. Outside the outer cone the volume will becone_volume_outerand in the area between the volume will be interpolated linearly.
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cone_angle_outer¶ The opening angle of the outer cone of the source.
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cone_volume_outer¶ The volume outside the outer cone of the source.
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distance_maximum¶ The maximum distance of the source. If the listener is further away the source volume will be 0.
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distance_reference¶ The reference distance of the source. At this distance the volume will be exactly
volume.See also
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move()¶ Moves the entry.
- Parameters
begin (float) – The new start time.
end (float) – The new end time or a negative value if unknown.
skip (float) – How many seconds to skip at the beginning.
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muted¶ Whether the entry is muted.
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relative¶ Whether the source’s location, velocity and orientation is relative or absolute to the listener.
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setAnimationData()¶ Writes animation data to a sequenced entry.
- Parameters
type (int) – The type of animation data.
frame (int) – The frame this data is for.
data (sequence of float) – The data to write.
animated (bool) – Whether the attribute is animated.
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sound¶ The sound the entry is representing and will be played in the sequence.
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volume_maximum¶ The maximum volume of the source.
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volume_minimum¶ The minimum volume of the source.
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