fn begin_updating(&self)fn end_updating(&self)fn get_current_timings(&self) -> Option<FrameTimings>fn get_frame_counter(&self) -> i64fn get_frame_time(&self) -> i64fn get_history_start(&self) -> i64fn get_timings(&self, frame_counter: i64) -> Option<FrameTimings>fn request_phase(&self, phase: FrameClockPhase)fn connect_after_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerIdfn connect_before_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerIdfn connect_flush_events<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerIdfn connect_layout<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerIdfn connect_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerIdfn connect_resume_events<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerIdfn connect_update<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerIdimpl<O: IsA<FrameClock>> FrameClockExt for O[src]fn begin_updating(&self)[src]fn end_updating(&self)[src]fn get_current_timings(&self) -> Option<FrameTimings>[src]fn get_frame_counter(&self) -> i64[src]fn get_frame_time(&self) -> i64[src]fn get_history_start(&self) -> i64[src]fn get_timings(&self, frame_counter: i64) -> Option<FrameTimings>[src]fn request_phase(&self, phase: FrameClockPhase)[src]fn connect_after_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId[src]fn connect_before_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId[src]fn connect_flush_events<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId[src]fn connect_layout<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId[src]fn connect_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId[src]fn connect_resume_events<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId[src]fn connect_update<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId[src]